Outputs and Results
What are we going to create and how will we ensure sustainability?
Online Course Curriculum
The online seminar curriculum is meant to help and support newly educated, unemployed or disadvantaged young adults in acquiring the digital knowledge and competences needed in the modern and future labor market. It will also provide information and methods for updating their digital entrepreneurial skill set.
The curriculum consist of five modules spread over two weeks, but the curriculum is designed to be flexible and can be adjusted to be completed over a longer period of time or split up into smaller courses based on the modules.
The Digital Career Roadmap
The Digital Career Roadmap is a handbook meant to empower young adults aged 16-29 with knowledge of digital culture, skills, andentrepreneurship. It aims to provide a clear understanding of these topics and offer practical tips and free online resources for self-learning.
In it`s chapters, we explore the European context and vision, delve into the concepts of digital culture, digital skills, and digital entrepreneurship. The handbook also provides practical guidance and resources to support young adults agains unemployment and towards becoming a valuable asset for the 4th industrial revolution in the modern labor market.
Video Interviewcases
This module consist of a interview cases in a shortfilmformat, split into two parts: One part presents interviews with young adults, representing the main target group of the project. The other part presents interviews with company managers from the project countries.
The goal of the short film is to provide valuable insights into the challenges and expectations faced by unemployed young adults in the context of digital skills and digital culture within the labor market. This part of the film features interviews with unemployd young adults from partner countries, addressing questions that were designed based on the national research report conduced in the project period. The film provides an authentic and insightful glimpse into the current landscape of Greece, Turkey, Iceland, and Norway, highlighting the importance of digital skills in today's job market.

Serious Video Game
The game contains virtual business scenarios. It will provide an easy to use and understand gaming experience that will allow a more in-depth approach to the concept of digital culture and digital entrepreneurship education. It will also add an element of fun to the learning experience.
This is a trial version of the game.
Sustainability
Considering that digital is constantly developing and changing with time, we agreed that it is important to secure a certain element of renewal that will secure the sustainability and relevance of the results at least a few years after project officially ends.
This element is bound in one of the most innovative parts of the project, the video journals that will support the methodological handbook from I.O. 1.
The videos will be produced and posted by the learners themselves as a part of the participation process. With tools available to them and help from the methodological handbook, the learners will document the entire journey of the seminar and thus contribute to building a more comprehensive handbook that future learners will be able to relate to.